home *** CD-ROM | disk | FTP | other *** search
-
-
- *** PUZZLE PRO V1.0 ***
-
- Written by Syd L. Bolton
-
- Copyright (c)1987 Oston Software Inc.
-
-
- This program is shareware. It may be freely distributed, although
- I do ask for a donation of $10. For your $10 you will receive extended
- printed documentation and will be informed about future updates and will
- receive these updates free of charge. I will also inform you of future
- products that I may be releasing on the market. My address is at the
- end of this file.
-
- STARTING THE GAME
- ******** *** ****
-
- When first run, the program will load up the title screen. It takes
- a little bit of time, so be patient -- it's only an Amiga (haha).
- Once the title screen is loaded, the word "LOADING..." will disappear from
- the top of your screen. This is your cue that the program is ready.
-
- MENU CHOICES
- **** *******
-
- The first menu has the following options:
-
- START
- OPEN
- CMD FILE
- CREATE
- QUIT
-
- The first one, START, is obvious. This starts play with the current
- puzzle that is in memory. The title screen is a puzzle, so if you select
- START after the title screen is loaded, you will have to put it back
- together. START is used after an OPEN or after you have CREATed a puzzle
- to start play.
-
- OPEN allows you to load a puzzle from disk. There are several
- puzzles included on this disk. Here they are:
-
- POLY
- TUT
- GORILLA
- WATERFALL
- ODIE
- ROBOT
- SPACECHART
- ROSEGARDEN
- STORM
-
- Type the appropriate filename. Press either RETURN to load it, or
- select the LOAD button. Hitting CANCEL will take you back to selecting
- a menu choice. After the puzzle is loaded, select START to play it.
-
- CMD FILE. This option allows you to have the computer load several
- puzzles in succession, without user intervention. For example, if you
- wished to create a certain story line using puzzles, you could make
- a command file that held the filenames in the order of which they
- are to be loaded, and the difficulty level each is to be played at.
- Each puzzle can have a different difficulty level. You could use
- ED or any word processor that will save in ASCII format. Have the
- filenames listed in succession in the file, in this format:
-
- puzzlefilename,difficulty.level
-
- Of course, you would have more than one puzzle in the file. You
- must remember to follow the list of puzzles to be loaded with the word
- "END". The difficulty level must be between 1 and 5 with 1 being the
- easiest and 5 being the hardest. An example of a command file might
- look like this:
-
- Poly,3
- Tut,4
- Gorilla,2
- Waterfall,1
- end
-
- END can be in upper or lower case. It MUST be there, otherwise an
- error will be generated (but the program won't crash right out, it will
- notify you however).
-
- There is a command file included on this disk. It's called
- "PUZZLES". Enter "PUZZLES" at the prompt when asked for a filename
- after you select the CMD FILE option from the first menu.
-
- PLAYING THE GAME
- ******* *** ****
-
- After you select START, puzzle pieces are scattered about the
- playfield. The timer at the top indicates how much time has elapsed.
- According to the skill level selected (1 being easy, 5 being hard) your
- amount of playing time will be computed. Here is a table of levels and
- their times:
-
- Difficulty Level Maximum Playing Time
- **************** ********************
-
- 1 2500 seconds.
- 2 2000 seconds.
- 3 1500 seconds.
- 4 1000 seconds.
- 5 500 seconds.
-
- The program is nice enough to give you the first piece of the puzzle.
- Generous huh? Select a puzzle piece in the outer area by pointing to it
- with the mouse. Hold the left button down and drag the piece to the
- location within the puzzle area (in the centre) and let go of the button
- at the approximate place you believe the piece goes. The computer will
- forgive you if you are a little off -- so being very exact is not always
- necessary. If the piece fits, it will "pop" into place. If not, it will
- return to its' original place around the outside of the puzzle.
-
- There are two buttons located near the bottom of the screen on both
- the left and right sides. One is PAUSE and the other, CHEAT. The pause
- box, when selected does just that -- pauses the game until you click the
- close box of that window. There is of course, no time penalty. After all,
- why should you pay for it if Aunt Kay calls during a game!?
-
- The CHEAT option is a different story. Once selected, you are
- presented with three more options: GIVE PIECE, SHOW PUZZLE, and CANCEL.
- Cancel does just that. Give Piece makes the computer give you a piece from
- the puzzle -- that is, it takes it from the outer area and locates it
- properly within the puzzle area. There is a 90 second penalty for using
- this option. The other option, SHOW PUZZLE lets you view the finished
- puzzle for as long as you desire. However, the longer you watch, the
- more the penalty. To stop viewing, click the close box of that window.
- Your penalty is computed at 20 X number of seconds viewed. The penalty is
- not as severe as the cheat option, because 4 or 5 seconds is a long time,
- when you are looking at something, believe it or not. But of course, it is
- still up to you to locate the proper pieces.
-
- QUITTING MIDWAY DURING A GAME
- ******** ****** ****** * ****
-
- When you are playing a game and desire to quit to either go back to the
- WorkBench or load up a new puzzle, press "Q" during the game. A "GAME OVER"
- message will happen at the top of the screen. You may then select any of
- the menu options. Not that NO MENU OPTIONS WORK during gameplay, including
- the QUIT option. You must press Q. Pressing Q during a Command File game
- takes you right out of the command file.
-
- CREATING RANDOM PUZZLES
- ******** ****** *******
-
- So you can make your own puzzles. Well, that may be fun for other
- members of the family, but those puzzles will become too easy for you. And
- no doubt, you will easily master the already resident puzzles on this disk,
- given enough time. So, is this a reason to throw away the game? NAAH!!!
-
- The original way this program was conceived was that the computer would
- make the puzzles. And this would have been limited, but I have come up with
- a innovative way for you to make your own random puzzles that give you the
- ability to select what they're made up of. The following menu options are
- presented in menu 2:
-
- LINES
- DOTS
- BOXES
- F.BOXES
- OVALS
- F.OVALS
-
- The "F." are an abbreviation for FILLED. If you select one of these
- options from the menu, a checkmark will appear beside it. Likewise, if you
- select it again, the checkmark will disappear. You can have as many of
- these options on in any combination as you wish. Of course, if you have no
- options selected and attempt to create a puzzle, an error will generate and
- the program will beep at you. Don't worry, it's just a warning to you.
- So, after you've highlighted the options or elements you wish to have in
- your puzzles, select the CREATE option from the first menu. Be patient
- while your puzzle is generated, and gather your concentration -- you'll need
- it. After the window disappears from the middle of the screen (the one that
- says "PLEASE WAIT WHILE I CREATE YOUR PUZZLE") select the START option to
- play your random puzzle.
-
- Notes on creating random puzzles:
-
- * Novice puzzle players should avoid those puzzles with large empty spaces.
- Two blank spaces may look the same to you, but are totally different to
- the computer.
-
- * Novice players should also avoid puzzles that consist of only the DOTS
- option. These dots all look the same, and even the most experienced
- player at the easiest level may find solving these type of puzzles
- virtually impossible.
-
- * There are 120 "pieces" for each random puzzle. If you select 6 items
- (all of them) then there are 20 of each type in the puzzle. If you
- select 2 items, then there are 60 of each type. In other words, the
- 120 items are split up evenly, according to how many options you have
- highlighted.
-
- * The exception to the above are dots. Since they are so small, each
- piece that is a dot counts for 10. That is, if there are 6 items
- selected, there would be 200 dots (20 X 10). If dots were the only
- option, there would be 1200 dots (120 X 10). That's a lot of dots!
-
- * The less items, (usually) the easier to solve the puzzle. With all
- 6 items highlighted, the mumble jumble that is created on the screen
- may be almost impossible to unscramble, but in some instances, is
- easier than having one or two items highlighted, depending upon what
- they are. Experiment, and most of all, have fun.
-
- That's about all there is to it!
-
- I hope you enjoy this program as much as I enjoyed writing it. If you
- use this program, I ask a $10 donation, as mentioned. This $10 does not
- just go in my pocket. It funds further development of quality software, and
- more importantly, it provides support for you -- the donator. I will supply
- you with a more extensive printed user manual, and also information about
- updates to this program, which can be obtained from me as they come out, by
- either sending me a blank disk or $4. In addition, if you send me a disk
- (or an additional $4) I will send you a commented version of the program and
- include a small manual on some of the programming techniques used in this
- program, if you are interested in programming in MicroSoft AmigaBASIC. The
- shareware version obviously has been stripped of comments and some
- structuring techniques (which AmigaBASIC lends itself to so beautifully) to
- increase execution speed.
-
- So, do yourself a favour! I know you won't regret it!
-
- FEATURES OF PUZZLE PRO V2.0
- ******** ** ****** *** ****
-
- Here are just some of the planned features of PP V2.0:
-
- * Music playing while YOU play!
-
- * Color cycling effects (and current puzzles will be compatible, as
- color cycling was a forethought option and was made provision for)
-
- * Hi-Res versions, even possibly interlaced puzzles.
-
- As a registered user, you will be informed of the release date of
- PPV2.0, and also of any other programs that I develop. It's a deal!
-
- So, send $10 (plus a disk or $4 if you wish commented source code) to:
-
- Syd L. Bolton
- 25 Frontenac Avenue
- Brantford, Ontario
- Canada N3R 3B7
-
- Suggestions, comments, and criticisms welcome!!!
-
- In closing, I would like to thank Mr. Adam White for his comments and
- suggestions, all of which made this program what it is! Thanks Adam!
-
- Syd.
-
-
-
-
-
-
-
-
-
-
-
-
-